
Quartermaster
Type: Buff, Support
Difficulty: ||||||||||||||||||||
Movement Speed: 3.5 base
Attack Speed: 1.5 base
Attack Damage: 125 base
Health: 150 Health, 150 Shields, 300 Energy
Total Amount of Resources Required: An assload
Suggested Model: Rory Swann
Information
- Description
Spoiler: show
The Quartermaster’s niche is to provide boons for his allies in the form of items that globally buff all controlled units and structures. These items can be upgraded and combined to create more and more powerful items.
The Quartermaster has no wood return point, and harvests like a M.U.L.E. at a rate of 50 Wood per 1.5 seconds, or 2000 Wood per minute.
The items, on their own, have absolutely no effect. They need to be placed inside a “Enhancement Receptacle” to take effect, at which point they provide their buff for all units controlled by the owner of the Receptacle. Any player can put an item into an ally’s receptacle; however, no items can be sold by any player, and if the player owning a receptacle that you have put your items in dies, you lose your items as well. Players are limited at one Receptacle each.
- Item Classifications
Spoiler: show
Items are characterized by Feats. There are three tiers of items, not including Quartermaster-only items. Each successive tier requires the components from previous tier to construct, as well as Gold. Each item's bonuses are unique. Players can be affected by different items of previous tiers.
Strength - Grants 1% Attack Damage per point
Intelligence - Grants 1% Spell Damage per point
Stamina - Grants 10 Health per point
Tenacity - Grants 15 Shields per point (If a unit or structure does not have any shields, the base armor for any shields gained from this is set to 1 armor)
Alacrity - Grants 1% Movement Speed per point
Agility - Grants 1% Attack Speed per point
Power - Deals 0.1 damage over 5 seconds stacking intensity, resetting duration, capping at 50 stacks per point. (Builders apply 10 stacks per attack)
Fortitude - Grants 10% Health Armor per point
Ferocity - Grants 2% Lifesteal per point (Units with range take only 50% of the effect)
Wisdom - Grants 15 Energy per point (Only affects targets with Energy)
Determination - Grants 5% additional Health Regeneration per point
Cunning - Grants 5% Energy Regeneration per point (Only affects targets with Energy)
- Lore
Spoiler: show
#YOLO
Abilities
- Weapons
Spoiler: show
The Quartermaster can choose to equip one of the following weapons. That will be his primary weapon until he switches to a new one. The default weapon is the first weapon on the list.
T.R.O.L.L. Cannon
TETRAHEDRIC ROCKET OVERLOAD LASER-GUIDED LOCK-ON CANNON
Weapon Speed: 1.5
Weapon Damage: 125
Weapon Range: 5
Energy Cost: None
Special Effects: Attacks fire a rocket at the target that locks on and follows the target. The rocket moves at 6.0 speed, and is connected to its target by a red laser sight.
Hyper M.O.A.D. Cannon
HYPER MASSIVE ORDNANCE AIR-LAUNCHED DISC CANNON
Weapon Speed: 1.5
Weapon Damage: 0
Weapon Range: 5
Energy Cost: 5
Special Effects: Attacks launch a plasma disc travelling at 8.0 movement speed at the target, which explodes for 100 spell damage upon contact in AoE 3.
F.R.E.E.Z.E. Ray
FROMETHIAN RADICALLY ENERGIZING ENCUMBRANCE ZEAL ELIMINATOR RAY
Weapon Speed: 5.0
Weapon Damage: 0
Weapon Range: 5
Energy Cost: 50
Special Effects: Attacks energize the latent energy continuum around the target, slowing the timescale of all targets within radius 2 of the target to 1% of its normal for 1 second, then reducing the primary target's movement speed by 50% for 1 second. This weapon's effect is affected by a 33.3(3)% diminishing return on effectiveness.
Beast M.O.A.D. Claw
BEAST MARK ONE ANTI-DESTRUCTOR CLAW
Weapon Speed: 1.5
Weapon Damage: 125
Weapon Range: Melee
Energy Cost: None
Special Effects: Gathers an additional Gold upon attacking an enemy or harvesting Gold.
L.O.L.U.M.A.D. Cannon
LASER OSCILLATING LIQUID-POWERED ULTIMATE MAYHEM ACTUALIZING DESTROYER CANNON
Weapon Speed: 2.0
Weapon Damage: 100
Weapon Range: 5
Energy Cost: 10
Special Effects: Attacks made by this cannon completely bypass armor. Deals double damage to Heroic units.
- Passive Abilities
Spoiler: show
H.A.P.P.Y. Armor
HYPER ABRASIVE PLANETARY PULVERIZING YARN ARMOR
Enemies that attack the Quartermaster take 50 damage per attack, ignoring armor. Each attack also heals the Quartermaster by 10.
G.I.M.M.E. Gold Transmitters
GIGA INDUCTIVE MULTI-MATERIAL EMULATOR GOLD TRANSMITTERS
The Quartermaster receives 100% of the effect of all active items, not including Quartermaster-specific items.
T.E.H.R. Bots
TURTLE EMULATING HYPER-ACCELERATED REPAIR BOTS
The Quartermaster repairs structures at twice the normal rate, and if a structure is destroyed while the Quartermaster is repairing it, half of the cost is refunded to the owner.
- Miscellaneous
Spoiler: show
N.E.R.F.M.E. Walls
NANOSTEEL ERGONOMIC RETICULAR FLEXIBLE MASSIVE EXOSKELETON WALLS
Cost: 150 Wood
Health: 300
Special Effects: These walls also receive 50% of the effect of any Quartermaster-specific items, and 25% of the effect of the Quartermaster's G.I.M.M.E. Gold Transmitters. These walls must be built SCV-style, and take 1 second to build. Any damage taken cancels the build. All N.E.R.F.M.E. Walls have a detonate ability. These walls cannot be upgraded. Limit 10 N.E.R.F.M.E. Walls at a time per Quartermaster.
Enhancer Market - Provides Items
- Specifications
Spoiler: show
Size: 3x3
Cost: 1500 Wood, 25 Gold
Bounty: 150 experience, 3 Gold
Health: 500 health
Armor: Standard structure armor
Suggested Model: Factory
- Tier One Items
Spoiler: show
- Battered Hilt
- 5 Gold
- +5 Strength
- Energy Fragment
- 5 Gold
- +5 Intelligence
- War Medallion
- 5 Gold
- +5 Stamina
- Imbued Crystal
- 5 Gold
- +5 Tenacity
- Torn Boots
- 5 Gold
- +5 Alacrity
- Ancient Signet
- 5 Gold
- +5 Agility
- Obsidian Fragment
- 5 Gold
- +5 Power
- Metal Ring
- 5 Gold
- +5 Fortitude
- Glowing Coin
- 5 Gold
- +5 Ferocity
- Weathered Page
- 5 Gold
- +5 Wisdom
- Petrified Egg
- 5 Gold
- +5 Determination
- Toxic Flask
- 5 Gold
- +5 Cunning
- Tier Two Items
Spoiler: show
- Jeweled Dagger
- 10 Gold, plus Grimy Object and Battered Hilt.
- +10 Strength
- Glowing Amulet
- 10 Gold, plus Grimy Object and Energy Fragment.
- +10 Intelligence
- Chiseled Trophy
- 10 Gold, plus Grimy Object and War Medallion.
- +10 Stamina
- Crystal Statue
- 10 Gold, plus Grimy Object and Imbued Crystal.
- +10 Tenacity
- Magnificent Greaves
- 10 Gold, plus Grimy Object and Torn Boots.
- +10 Alacrity
- Golden Crest
- 10 Gold, plus Grimy Object and Ancient Signet.
- +10 Agility
- Glass Artifact
- 10 Gold, plus Grimy Object and Obsidian Fragment.
- +10 Power
- Chainmail Heartguard
- 10 Gold, plus Grimy Object and Metal Ring.
- +10 Fortitude
- Mystical Keystone
- 10 Gold, plus Grimy Object and Glowing Coin.
- +10 Ferocity
- Dirty Journal
- 10 Gold, plus Grimy Object and Weathered Page.
- +10 Wisdom
- Fossilized Creature
- 10 Gold, plus Grimy Object and Petrified Egg.
- +10 Determination
- Bootleg Elixir
- 10 Gold, plus Grimy Object and Toxic Flask.
- +10 Cunning
- Legendary Items
Spoiler: show
All of these items affect ONLY the holder of the item. If the item is placed in an Enhancement Receptacle, all of the units controlled by the receptacle's owner receive only 50% of their effects. These items can be held by any unit with an inventory, and will grants its effect to that unit. Should the Titan pick up one of these items, it receives 25% of the normal effect.
- Greatsword of Agouticus
- 30 Gold, plus Grimy Object x2, Mystical Keystone, Glass Artifact, Golden Crest, and Jeweled Dagger.
- +25 Strength, +15 Ferocity, +10 Agility, and +10 Power
- Armor of the Diamond Tehrtle
- 30 Gold, plus Grimy Object x2, Crystal Statue, Chainmail Heartguard, Magnificent Greaves, and Chiseled Trophy.
- +20 Stamina, +20 Tenacity, +10 Alacrity, and +10 Fortitude
- Trollsblood Potion of the Alchemist
- 30 Gold, plus Grimy Object x2, Glowing Amulet, Fossilized Creature, Bootleg Elixir, and Dirty Journal.
- +25 Intelligence, +15 Cunning, +10 Wisdom, and +10 Determination
Material Market - Miscellaneous Tech
- Specifications
Spoiler: show
Size: 3x3
Cost: 500 Wood
Bounty: 150 experience, 3 Gold
Health: 250 health
Armor: Standard structure armor
Suggested Model: Armory
- Miscellaneous Items
Spoiler: show
- Enhancement Receptacle
- 1000 Wood
- Receptacle
A small box, ornately carved, with golden inlays. The inside is akin to what a bottomless pit would look like; completely black.
- Grimy Object
- 2000 Wood, 10 Gold
- Enhancement Reagent
This object is completely covered in grime. Absolutely anything could be hidden away below its unassuming shape.
- Quartermaster-specific Items
Spoiler: show
- Improved Enhancement Receptacle
- 2000 Wood
- Receptacle
A small box, ornately carved, with golden inlays. The inside is akin to what a bottomless pit would look like; completely black.
- Amulet of the Forerunners
- 2000 Wood, 30 Gold, plus Grimy Object x2
- +10 All Stats
- Font of Power
- 3000 Wood, 30 Gold, plus Grimy Object x2 and Amulet of the Forerunners
- +15 All Stats
- The Tessaract
- 5000 Wood, 30 Gold, plus Grimy Object x2 and Font of Power
- +20 All Stats
- Upgrades
Spoiler: show
- Improved Receptacles
- The Quartermaster can globally upgrade the size of his Receptacles by 1 slot. This affects all current and future Receptacles.
- LEVEL ONE: 25 Gold
- Enhanced Weapons
- The Quartermaster can upgrade his weapon capabilities, increasing his deadliness by orders of magnitude. On sale now! Please kick ass responsibly. All weapons have been designed by the Quartermaster himself. Use at your own risk. The Quartermaster will not be held liable for damage done to animals, humans, aliens, sentient bugs, enormous man-eating demons, creatures constructed out of pure energy, cyborgs, robots bent on destruction, or structures. Please consult your doctor and/or medic before attempting to use any of these weapons. Keep out of reach of children. Do not use if you cannot see clearly enough to read this information. These products are not intended to be used as dental drills. Do not use in shower. Do not use while sleeping or unconscious. Do not apply weapons to eyes. These weapons have no Sun-Protection-Factor rating. Objects in mirror may be closer than they appear. They are also in front of you. Do not eat. May contain nuts. For questions, comments, or concerns, please go screw yourself.
- LEVEL ONE: 1000 Wood, unlocks F.R.E.E.Z.E. Ray
LEVEL TWO: 10 Gold, unlocks Beast M.O.A.D. Claw
LEVEL THREE: 15 Gold, unlocks Hyper M.O.A.D. Cannon
LEVEL FOUR: 20 Gold, unlocks L.O.L.U.M.A.D. Cannon
Toy Market - Active Items
- Specifications
Spoiler: show
Size: 2x2
Cost: 2500 Wood
Bounty: 150 experience, 3 Gold
Health: 250 health
Armor: Standard structure armor
Suggested Model: Terran Academy
- Non-Feat Items
Spoiler: show
All of these items affect ONLY the holder of the item. These items cannot be placed within an Enhancement Receptacle. These items can be held by any unit with an inventory, and will grants its effect to that unit. The Titan cannot benefit from these items, but gains 5 Gold per item he picks up, instantly destroying the item.
- Q.Q.M.O.A.R. Teleporter
QUASI QUARANTINED MOVEMENT of OBJECTS ACROSS RANGE TELEPORTER
- 10 Gold, plus Grimy Object
Passive Effect: None
- Q.Q.M.O.A.R. Teleporter Mark II
QUASI QUARANTINED MOVEMENT of OBJECTS ACROSS RANGE TELEPORTER MARK II
- 20 Gold, plus Grimy Object and Q.Q.M.O.A.R. Teleporter
Passive Effect: None
- S.T.O.P. Syringe
STERILE TRANSIT OBSTRUCTING and PROHIBITING SYRINGE
- 10 Gold, plus Grimy Object
Passive Effect: Attacks done by the user slow the target by 0.025 for 30 seconds, stacking up to 10 times. Resets duration.
- C.M.E.R.E. Hook
COMBAT MAGNET EMULATING REFLEX EMBEZZLER HOOK
- 15 Gold, plus Grimy Object
Passive Effect: None
- H.O.L.A. Bomb
HOMING ORBITAL LASER-GUIDED ARMAMENT BOMB
- 5 Gold, plus Grimy Object x2
Passive Effect: None
- R.O.A.R. Pill
REVITALIZING ORGANIC ALLEVIATING REMEDY PILL
- 10 Gold, plus Grimy Object
Passive Effect: All healing effects on the holder are 10% stronger.
- P.E.W.P.E.W. Turret
PRESSURIZED ENEMY WASTING PLANETARY ENERGIZED WAR TURRET
- 10 Gold
Passive Effect: None
- H.A.H.A. Device
HALLUCINATORY ANTAGONIST HAMPERING ARTIFICIAL-INTELLIGENCE DEVICE
- 5 Gold, plus Grimy Object
Passive Effect: None
- G.H.O.S.T. Trinket
GESTALT HAMPERING OCCIPITAL SHROUDING TECHNIQUE TRINKET
- 5 Gold, plus Grimy Object x2
Passive Effect: None
- T.R.A.P. Escape Facilitator
TANGIBLE RESCUE ATTUNED for PERSONAL ESCAPE FACILITATION DEVICE
- 10 Gold, plus Grimy Object
Passive Effect: None
- L.O.L.N.O.P.E. Injection
LANGUID, ODOROUS, LOATHSOME, NOXIOUS, and OMINOUS POISON EMITTING INJECTION
- 5 Gold, plus Grimy Object
Passive Effect: All enemies within radius 6 of the user takes 25 damage per second passively.
- S.H.I.E.L.D. Device
SAFE HARBOR INDICATING EFFICIENT LOCKING DEFENSIVE DEVICE
- 10 Gold, plus Grimy Object x2
Passive Effect: Reduces all damage taken by 10%.
- R.U.N. Leg Enhancements
RETICULATED UNILATERAL NINJA-EMULATING LEG ENHANCEMENTS
- 10 Gold, plus Grimy Object
Passive Effect: Increases movement speed by 5%.
Spoiler: show
7:12pm 12/15/2012
Changed the acronym for F.R.E.E.Z.E. Ray to more efficiently fuck with your minds.
8:16pm 12/15/2012
Further changed that shit to fuck with your mind.
9:03pm 12/15/2012
Changed around order of research for weapons, changed costs.
1:00pm 12/16/2012
Changed how much of an effect the N.E.R.F.M.E. Walls receive.
8:39pm 12/16/2012
Added diminishing returns to the F.R.E.E.Z.E. Ray's effect.
Made Legendary Items primarily personal-use items.
Added active abilities to the Legendary Items.
Added non-Feat items to the Material Market.
2:10pm 12/17/2012
Changed the effects of Power.
3:46am 12/18/2012
It's snowing outside.
Decreased the cooldown of Q.Q.M.O.A.R. Teleporter Mark II to 45, from 60.
2:12am 12/19/2012
Added multiple new non-Feat items.
1:57pm 12/19/2012
Added Toy market.
Moved non-Feat items to Toy Market.
Added new non-Feat items.
6:35am 12/26/2012
Fixed a minor sentence structure error.
12:23pm 1/7/2013
Added the "L" in the S.H.I.E.L.D. Device.
Added "Yay or Nay?" Poll.
1:56pm 2/8/2013
Added [REQ] Tag
Changed the acronym for F.R.E.E.Z.E. Ray to more efficiently fuck with your minds.
8:16pm 12/15/2012
Further changed that shit to fuck with your mind.
9:03pm 12/15/2012
Changed around order of research for weapons, changed costs.
1:00pm 12/16/2012
Changed how much of an effect the N.E.R.F.M.E. Walls receive.
8:39pm 12/16/2012
Added diminishing returns to the F.R.E.E.Z.E. Ray's effect.
Made Legendary Items primarily personal-use items.
Added active abilities to the Legendary Items.
Added non-Feat items to the Material Market.
2:10pm 12/17/2012
Changed the effects of Power.
3:46am 12/18/2012
It's snowing outside.
Decreased the cooldown of Q.Q.M.O.A.R. Teleporter Mark II to 45, from 60.
2:12am 12/19/2012
Added multiple new non-Feat items.
1:57pm 12/19/2012
Added Toy market.
Moved non-Feat items to Toy Market.
Added new non-Feat items.
6:35am 12/26/2012
Fixed a minor sentence structure error.
12:23pm 1/7/2013
Added the "L" in the S.H.I.E.L.D. Device.
Added "Yay or Nay?" Poll.
1:56pm 2/8/2013
Added [REQ] Tag