SC2 Island Defense

Builders

New Builder: Quartermaster [REQ]

Submit unique and well-thought out builder suggestions here.

Moderator: Development

Yay or Nay?

Yay!
3
30%
Nay.
2
20%
I have more ideas for it!
0
No votes
I don't even lift, bro.
5
50%
 
Total votes : 10

New Builder: Quartermaster [REQ]

Postby Tehr » Sun Dec 16, 2012 12:36 am

Image
Quartermaster

Type: Buff, Support
Difficulty: ||||||||||||||||||||
Movement Speed: 3.5 base
Attack Speed: 1.5 base
Attack Damage: 125 base
Health: 150 Health, 150 Shields, 300 Energy
Total Amount of Resources Required: An assload
Suggested Model: Rory Swann



Information

    Description

    Spoiler: show


    The Quartermaster’s niche is to provide boons for his allies in the form of items that globally buff all controlled units and structures. These items can be upgraded and combined to create more and more powerful items.

    The Quartermaster has no wood return point, and harvests like a M.U.L.E. at a rate of 50 Wood per 1.5 seconds, or 2000 Wood per minute.

    The items, on their own, have absolutely no effect. They need to be placed inside a “Enhancement Receptacle” to take effect, at which point they provide their buff for all units controlled by the owner of the Receptacle. Any player can put an item into an ally’s receptacle; however, no items can be sold by any player, and if the player owning a receptacle that you have put your items in dies, you lose your items as well. Players are limited at one Receptacle each.





    Item Classifications

    Spoiler: show


    Items are characterized by Feats. There are three tiers of items, not including Quartermaster-only items. Each successive tier requires the components from previous tier to construct, as well as Gold. Each item's bonuses are unique. Players can be affected by different items of previous tiers.

    Strength - Grants 1% Attack Damage per point
    Intelligence - Grants 1% Spell Damage per point
    Stamina - Grants 10 Health per point
    Tenacity - Grants 15 Shields per point (If a unit or structure does not have any shields, the base armor for any shields gained from this is set to 1 armor)
    Alacrity - Grants 1% Movement Speed per point
    Agility - Grants 1% Attack Speed per point
    Power - Deals 0.1 damage over 5 seconds stacking intensity, resetting duration, capping at 50 stacks per point. (Builders apply 10 stacks per attack)
    Fortitude - Grants 10% Health Armor per point
    Ferocity - Grants 2% Lifesteal per point (Units with range take only 50% of the effect)
    Wisdom - Grants 15 Energy per point (Only affects targets with Energy)
    Determination - Grants 5% additional Health Regeneration per point
    Cunning - Grants 5% Energy Regeneration per point (Only affects targets with Energy)





    Lore

    Spoiler: show


    #YOLO







Abilities

    Weapons

    Spoiler: show


    The Quartermaster can choose to equip one of the following weapons. That will be his primary weapon until he switches to a new one. The default weapon is the first weapon on the list.



    T.R.O.L.L. Cannon
    TETRAHEDRIC ROCKET OVERLOAD LASER-GUIDED LOCK-ON CANNON

    Weapon Speed: 1.5
    Weapon Damage: 125
    Weapon Range: 5
    Energy Cost: None
    Special Effects: Attacks fire a rocket at the target that locks on and follows the target. The rocket moves at 6.0 speed, and is connected to its target by a red laser sight.



    Hyper M.O.A.D. Cannon
    HYPER MASSIVE ORDNANCE AIR-LAUNCHED DISC CANNON

    Weapon Speed: 1.5
    Weapon Damage: 0
    Weapon Range: 5
    Energy Cost: 5
    Special Effects: Attacks launch a plasma disc travelling at 8.0 movement speed at the target, which explodes for 100 spell damage upon contact in AoE 3.



    F.R.E.E.Z.E. Ray
    FROMETHIAN RADICALLY ENERGIZING ENCUMBRANCE ZEAL ELIMINATOR RAY

    Weapon Speed: 5.0
    Weapon Damage: 0
    Weapon Range: 5
    Energy Cost: 50
    Special Effects: Attacks energize the latent energy continuum around the target, slowing the timescale of all targets within radius 2 of the target to 1% of its normal for 1 second, then reducing the primary target's movement speed by 50% for 1 second. This weapon's effect is affected by a 33.3(3)% diminishing return on effectiveness.



    Beast M.O.A.D. Claw
    BEAST MARK ONE ANTI-DESTRUCTOR CLAW

    Weapon Speed: 1.5
    Weapon Damage: 125
    Weapon Range: Melee
    Energy Cost: None
    Special Effects: Gathers an additional Gold upon attacking an enemy or harvesting Gold.



    L.O.L.U.M.A.D. Cannon
    LASER OSCILLATING LIQUID-POWERED ULTIMATE MAYHEM ACTUALIZING DESTROYER CANNON

    Weapon Speed: 2.0
    Weapon Damage: 100
    Weapon Range: 5
    Energy Cost: 10
    Special Effects: Attacks made by this cannon completely bypass armor. Deals double damage to Heroic units.





    Passive Abilities

    Spoiler: show


    H.A.P.P.Y. Armor
    HYPER ABRASIVE PLANETARY PULVERIZING YARN ARMOR

    Enemies that attack the Quartermaster take 50 damage per attack, ignoring armor. Each attack also heals the Quartermaster by 10.



    G.I.M.M.E. Gold Transmitters
    GIGA INDUCTIVE MULTI-MATERIAL EMULATOR GOLD TRANSMITTERS

    The Quartermaster receives 100% of the effect of all active items, not including Quartermaster-specific items.



    T.E.H.R. Bots
    TURTLE EMULATING HYPER-ACCELERATED REPAIR BOTS

    The Quartermaster repairs structures at twice the normal rate, and if a structure is destroyed while the Quartermaster is repairing it, half of the cost is refunded to the owner.





    Miscellaneous

    Spoiler: show


    N.E.R.F.M.E. Walls
    NANOSTEEL ERGONOMIC RETICULAR FLEXIBLE MASSIVE EXOSKELETON WALLS

    Cost: 150 Wood
    Health: 300
    Special Effects: These walls also receive 50% of the effect of any Quartermaster-specific items, and 25% of the effect of the Quartermaster's G.I.M.M.E. Gold Transmitters. These walls must be built SCV-style, and take 1 second to build. Any damage taken cancels the build. All N.E.R.F.M.E. Walls have a detonate ability. These walls cannot be upgraded. Limit 10 N.E.R.F.M.E. Walls at a time per Quartermaster.







Enhancer Market - Provides Items

    Specifications

    Spoiler: show


    Size: 3x3
    Cost: 1500 Wood, 25 Gold
    Bounty: 150 experience, 3 Gold
    Health: 500 health
    Armor: Standard structure armor
    Suggested Model: Factory





    Tier One Items

    Spoiler: show


      Battered Hilt
          5 Gold
            +5 Strength
        The hilt from a dagger, lost in a battle long forgotten. The blade must be hidden somewhere nearby.

      Energy Fragment
          5 Gold
            +5 Intelligence
        The slightest touch of this magical crystal sends sparks racing along its surface.

      War Medallion
          5 Gold
            +5 Stamina
        A medallion signifying the heroics of its bearer. The engraved name is illegible.

      Imbued Crystal
          5 Gold
            +5 Tenacity
        Any attempt at damaging the crystal is forestalled by an encompassing shield.

      Torn Boots
          5 Gold
            +5 Alacrity
        The soles of these boots are well worn. For some reason, they are the perfect size...

      Ancient Signet
          5 Gold
            +5 Agility
        A golden signet of a pair of wings unfolding from a sword. If all else fails, the sword is pointy.

      Obsidian Fragment
          5 Gold
            +5 Power
        The piece of fireglass glistens in the light. It’s strangely hard to break.

      Metal Ring
          5 Gold
            +5 Fortitude
        The origin of this ring eludes you. It is obviously of fine craftsmanship, but of a strange design.

      Glowing Coin
          5 Gold
            +5 Ferocity
        The perimeter of the coin is inscribed with ancient runes. The coin pulsates gently.

      Weathered Page
          5 Gold
            +5 Wisdom
        The writing on the page looks like a journal entry. Too bad it's smeared beyond any possible recognition.

      Petrified Egg
          5 Gold
            +5 Determination
        The egg is small, light grey in color, with splotches of dark grey coloring. It’s as hard as a rock.

      Toxic Flask
          5 Gold
            +5 Cunning
        A small bottle of a foul-smelling liquid. Whether it’s a beverage or a poison is undetermined.





    Tier Two Items

    Spoiler: show


      Jeweled Dagger
          10 Gold, plus Grimy Object and Battered Hilt.
            +10 Strength
        An exquisitely crafted dagger. It must have been owned by a King or Warlord.

      Glowing Amulet
          10 Gold, plus Grimy Object and Energy Fragment.
            +10 Intelligence
        With the Fragment solidly latched into place, this Amulet pulsates with energy, giving off a warm light.

      Chiseled Trophy
          10 Gold, plus Grimy Object and War Medallion.
            +10 Stamina
        The Medallion fits perfectly within the trophy, giving the relic an ominous look of power.

      Crystal Statue
          10 Gold, plus Grimy Object and Imbued Crystal.
            +10 Tenacity
        The Statue depicts a creature of an unknown race raising a shield above its head.

      Magnificent Greaves
          10 Gold, plus Grimy Object and Torn Boots.
            +10 Alacrity
        The armor fits perfectly upon the boots. The boots now seem much more kingly in their visage.

      Golden Crest
          10 Gold, plus Grimy Object and Ancient Signet.
            +10 Agility
        The Signet fits perfectly into the crest of an ancient civilization. It's made out of pure Gold.

      Glass Artifact
          10 Gold, plus Grimy Object and Obsidian Fragment.
            +10 Power
        A glass portrait of the slaying of a Dragon. The Fragment fits perfectly into the portrait as the Knight's shield.

      Chainmail Heartguard
          10 Gold, plus Grimy Object and Metal Ring.
            +10 Fortitude
        The Ring was only a small part of an ornate Chainmail Heartguard, impressive in its quality.

      Mystical Keystone
          10 Gold, plus Grimy Object and Glowing Coin.
            +10 Ferocity
        The Coin fits perfectly into a slightly embedded piece of a decorated metal circle.

      Dirty Journal
          10 Gold, plus Grimy Object and Weathered Page.
            +10 Wisdom
        The Page seems to be a perfect fit for the Journal. It's a shame the dialect is unknown to you.

      Fossilized Creature
          10 Gold, plus Grimy Object and Petrified Egg.
            +10 Determination
        A small creature is embedded in the rock, fossilized after eons of being buried beneath the ground.

      Bootleg Elixir
          10 Gold, plus Grimy Object and Toxic Flask.
            +10 Cunning
        It's obvious that the flask contained a dose of an extremely pungent potion. Who knows how long it's been fermenting?





    Legendary Items

    Spoiler: show


    All of these items affect ONLY the holder of the item. If the item is placed in an Enhancement Receptacle, all of the units controlled by the receptacle's owner receive only 50% of their effects. These items can be held by any unit with an inventory, and will grants its effect to that unit. Should the Titan pick up one of these items, it receives 25% of the normal effect.

      Greatsword of Agouticus
          30 Gold, plus Grimy Object x2, Mystical Keystone, Glass Artifact, Golden Crest, and Jeweled Dagger.
            +25 Strength, +15 Ferocity, +10 Agility, and +10 Power
          Active Ability: Instills a nearly unquenchable thirst for blood in the owner of this blade, increasing their Strength, Ferocity, Agility, and Power by +100 for 6 seconds, in addition to the normal passive effects of this item. This item can only be activated if it is not in an Enhancement Receptacle. This item cannot be activated by the Titan. 240 second cooldown.
        Widely known as 'Bane of Fromethius', this legendary sword is permanently tinted red from the blood of countless slain enemies. Legend says its original owner was none other than a black dragon.

      Armor of the Diamond Tehrtle
          30 Gold, plus Grimy Object x2, Crystal Statue, Chainmail Heartguard, Magnificent Greaves, and Chiseled Trophy.
            +20 Stamina, +20 Tenacity, +10 Alacrity, and +10 Fortitude
          Active Ability: Dramatically increases the defensive combat capabilities of the wearer of this armor, increasing their Stamina, Tenacity, Alacrity, and Fortitude by +100 for 6 seconds, in addition to the normal passive effects of this item. This item can only be activated if it is not in an Enhancement Receptacle. This item cannot be activated by the Titan. 240 second cooldown.
        The armor glistens from the light of a thousand, thousand facets. But not only is it beautiful, it's also stronger than diamond. Indeed, it's amazing such a wondrous relic was not lost to history.

      Trollsblood Potion of the Alchemist
          30 Gold, plus Grimy Object x2, Glowing Amulet, Fossilized Creature, Bootleg Elixir, and Dirty Journal.
            +25 Intelligence, +15 Cunning, +10 Wisdom, and +10 Determination
          Active Ability: Drinking a dose of this potent elixir grants the subject immeasurably powerful magical abilities, increasing their Intelligence, Cunning, Wisdom, and Determination by +100 for 6 seconds, in addition to the normal passive effects of this item. This item can only be activated if it is not in an Enhancement Receptacle. This item cannot be activated by the Titan. 240 second cooldown.
        The journal was not a diary; it was a recipe to create an elixir able to empower ones magical abilities to that of a God! If immortality is unattainable, then this is the next best thing.







Material Market - Miscellaneous Tech

    Specifications

    Spoiler: show


    Size: 3x3
    Cost: 500 Wood
    Bounty: 150 experience, 3 Gold
    Health: 250 health
    Armor: Standard structure armor
    Suggested Model: Armory





    Miscellaneous Items

    Spoiler: show


      Enhancement Receptacle
          1000 Wood
              Receptacle
            Two slots
        Once purchased, this item must be placed upon the ground as a chest. Once placed, this item has the ability to convert into item form to be relocated. If another receptacle is placed by a Player that already owns a receptacle, the previous chest will instantly revert to its item form. This item can be purchased by anyone.

        A small box, ornately carved, with golden inlays. The inside is akin to what a bottomless pit would look like; completely black.

      Grimy Object
          2000 Wood, 10 Gold
              Enhancement Reagent
        This item has a 15 second purchase cooldown, and can be purchased by anyone.

        This object is completely covered in grime. Absolutely anything could be hidden away below its unassuming shape.





    Quartermaster-specific Items

    Spoiler: show


      Improved Enhancement Receptacle
          2000 Wood
              Receptacle
            Four slots
        Once purchased, this item must be placed upon the ground as a chest. Once placed, this item has the ability to convert into item form to be relocated. If another receptacle is placed by a Player that already owns a receptacle, the previous chest will instantly revert to its item form. This item can only be purchased by the Quartermaster.

        A small box, ornately carved, with golden inlays. The inside is akin to what a bottomless pit would look like; completely black.

      Amulet of the Forerunners
          2000 Wood, 30 Gold, plus Grimy Object x2
            +10 All Stats
        This Amulet is old beyond measure. It looks Xel'Nagan in its design. There are no inscriptions on it besides the small number '5' etched on the back.

      Font of Power
          3000 Wood, 30 Gold, plus Grimy Object x2 and Amulet of the Forerunners
            +15 All Stats
        While it seems like just a normal crystal cube, one can almost feel the power radiating out from it. Again, the number '5' is etched on the bottom corner of one of the sides.

      The Tessaract
          5000 Wood, 30 Gold, plus Grimy Object x2 and Font of Power
            +20 All Stats
        The crystal cube now floods an eerie blue light in all directions. Looking inside of the cube is like staring into the abyss; there seems to be no end to its depth. Could this be the legendary Tessaract, sacred treasure of Odin All-Father?





    Upgrades

    Spoiler: show


      Improved Receptacles
        The Quartermaster can globally upgrade the size of his Receptacles by 1 slot. This affects all current and future Receptacles.
            LEVEL ONE: 25 Gold

      Enhanced Weapons
        The Quartermaster can upgrade his weapon capabilities, increasing his deadliness by orders of magnitude. On sale now! Please kick ass responsibly. All weapons have been designed by the Quartermaster himself. Use at your own risk. The Quartermaster will not be held liable for damage done to animals, humans, aliens, sentient bugs, enormous man-eating demons, creatures constructed out of pure energy, cyborgs, robots bent on destruction, or structures. Please consult your doctor and/or medic before attempting to use any of these weapons. Keep out of reach of children. Do not use if you cannot see clearly enough to read this information. These products are not intended to be used as dental drills. Do not use in shower. Do not use while sleeping or unconscious. Do not apply weapons to eyes. These weapons have no Sun-Protection-Factor rating. Objects in mirror may be closer than they appear. They are also in front of you. Do not eat. May contain nuts. For questions, comments, or concerns, please go screw yourself.
            LEVEL ONE: 1000 Wood, unlocks F.R.E.E.Z.E. Ray
            LEVEL TWO: 10 Gold, unlocks Beast M.O.A.D. Claw
            LEVEL THREE: 15 Gold, unlocks Hyper M.O.A.D. Cannon
            LEVEL FOUR: 20 Gold, unlocks L.O.L.U.M.A.D. Cannon







Toy Market - Active Items

    Specifications

    Spoiler: show


    Size: 2x2
    Cost: 2500 Wood
    Bounty: 150 experience, 3 Gold
    Health: 250 health
    Armor: Standard structure armor
    Suggested Model: Terran Academy




    Non-Feat Items

    Spoiler: show


    All of these items affect ONLY the holder of the item. These items cannot be placed within an Enhancement Receptacle. These items can be held by any unit with an inventory, and will grants its effect to that unit. The Titan cannot benefit from these items, but gains 5 Gold per item he picks up, instantly destroying the item.

      Q.Q.M.O.A.R. Teleporter
      QUASI QUARANTINED MOVEMENT of OBJECTS ACROSS RANGE TELEPORTER
            10 Gold, plus Grimy Object
          Active Effect: Blinks the user up to 8 spaces away. 45 second cooldown.
          Passive Effect: None
        One of the more useful inventions created by Curly Jefferson before he went missing on a fishing trip, this fantastic contraption allow for the transportation of a single person across short distances. In usefulness, the only other invention rivaling the practicality of this was Curly Jefferson’s Q.Q.M.O.A.R. Teleporter Mark II.

      Q.Q.M.O.A.R. Teleporter Mark II
      QUASI QUARANTINED MOVEMENT of OBJECTS ACROSS RANGE TELEPORTER MARK II
            20 Gold, plus Grimy Object and Q.Q.M.O.A.R. Teleporter
          Active Effect: Teleports the user to the selected area on the map after a 5 second cast time. Does not need vision of target location. 120 second cooldown. If the target location is within range 10, the cast is instant and has a 45 second cooldown, instead.
          Passive Effect: None
        The second version of the teleporter invented by Curly Jefferson. Widely considered one of the most popular and useful inventions in history. It almost got Curly Jefferson invited to parties. Almost.

      S.T.O.P. Syringe
      STERILE TRANSIT OBSTRUCTING and PROHIBITING SYRINGE
            10 Gold, plus Grimy Object
          Active Effect: Slows the target by 1.0 for 4.5 seconds. 45 second cooldown.
          Passive Effect: Attacks done by the user slow the target by 0.025 for 30 seconds, stacking up to 10 times. Resets duration.
        Invented in graduate school - shortly before dropping out - this is one of the first medically accepted creations made by Sue. Of course, it was quickly acquired by the Dominion, due to “safety precautions”... But who’s to know how effective it’ll be at dropping enormous monsters? They’re quite a bit bigger than your normal medical patient.

      C.M.E.R.E. Hook
      COMBAT MAGNET EMULATING REFLEX EMBEZZLER HOOK
            15 Gold, plus Grimy Object
          Active Effect: Launches a hook at the target up to 12 units away, pulling the user towards it. Cannot pull up cliffs. Can target any unit. 90 second cooldown.
          Passive Effect: None
        Initially designed to lift the user straight up into the air as a grappling hook, this tool was modified for combat purposes to allow slow-moving troops to interdict their targets with ease.

      H.O.L.A. Bomb
      HOMING ORBITAL LASER-GUIDED ARMAMENT BOMB
            5 Gold, plus Grimy Object x2
          Active Effect: Shoots a homing bomb from range 10 at the target enemy, which explodes for 250 damage, and another 250 damage over 10 seconds to all units within radius 3 of the blast. 60 second cooldown.
          Passive Effect: None
        Considered by most to be an absolutely TERRIBLE way to say ‘hello,’ this bomb is beginning to show up more and more often in the Black Markets of the world. Quite deadly. Quite inescapable. Quite fun.

      R.O.A.R. Pill
      REVITALIZING ORGANIC ALLEVIATING REMEDY PILL
            10 Gold, plus Grimy Object
          Active Effect: Heals the target for 500 health over 5 seconds. 60 second cooldown.
          Passive Effect: All healing effects on the holder are 10% stronger.
        It took approximately 13 hours after this product was approved for general healing purposes that it became widely used as a narcotic when combined with any number of other medicines. It took 4 hours beyond that point for it to become banned... But somehow, it’s still cropping up everywhere

      P.E.W.P.E.W. Turret
      PRESSURIZED ENEMY WASTING PLANETARY ENERGIZED WAR TURRET
            10 Gold
          Active Effect: Places an auto-turret at the target location. Builds automatically for 3 seconds. The auto-turret itself has 250 health, 8 range, and deals 30 damage at a 1.0 attack speed. Consumable. Loses 1.5% damage for every deployed P.E.W.P.E.W. Turret within radius 15. This item has 5 charges.
          Passive Effect: None
        A modified version of the auto-turret used by Hammerhead Securities, this particular turret has been approved for general military use, and is rated for rapid deployment combat options, as well as general reconnaissance.

      H.A.H.A. Device
      HALLUCINATORY ANTAGONIST HAMPERING ARTIFICIAL-INTELLIGENCE DEVICE
            5 Gold, plus Grimy Object
          Active Effect: Creates a hallucination of the user, which lasts for 45 seconds. This Hallucination dies in one hit. 60 second cooldown.
          Passive Effect: None
        Initially created by an ingenious high school student in an attempt to send it to school in place of himself, this invention was the object of an auction war between dozens of major corporations, eventually being bought out and manufactured for military use by an unknown company.

      G.H.O.S.T. Trinket
      GESTALT HAMPERING OCCIPITAL SHROUDING TECHNIQUE TRINKET
            5 Gold, plus Grimy Object x2
          Active Effect: Temporarily shrouds the user in a cloak lasting 9 seconds. For the first two seconds, they are affected by a Truecloak. 90 second cooldown.
          Passive Effect: None
        This simple and relatively inexpensive trinket was given out to soldiers as standard issue... Until the officer ranks realized that it was more commonly being used to sneak into the Women’s shower room than actual combat usage. Unsurprisingly, only about 64% of the distributed trinkets were returned at the mandatory recall announcement.

      T.R.A.P. Escape Facilitator
      TANGIBLE RESCUE ATTUNED for PERSONAL ESCAPE FACILITATION DEVICE
            10 Gold, plus Grimy Object
          Active Effect: Removes the collision of the user for 6 seconds. When the effect ends, the user will find the nearest route to an open space. 60 second cooldown.
          Passive Effect: None
        After watching GhostBusters, Curly Jefferson was suddenly struck with inspiration for his next invention. To this day, the T.R.A.P. Escape Facilitation Device has still not been reverse engineered, but top scientists believe that its effects may be caused by the milk of a Funk.

      L.O.L.N.O.P.E. Injection
      LANGUID, ODOROUS, LOATHSOME, NOXIOUS, and OMINOUS POISON EMITTING INJECTION
            5 Gold, plus Grimy Object
          Active Effect: None
          Passive Effect: All enemies within radius 6 of the user takes 25 damage per second passively.
        Preliminary studies have not revealed as to whether or not the holder of this noxious charm is endangered at all... but that hasn’t prevented the warning label for this bugger to be over 19 pages long.

      S.H.I.E.L.D. Device
      SAFE HARBOR INDICATING EFFICIENT LOCKING DEFENSIVE DEVICE
            10 Gold, plus Grimy Object x2
          Active Effect: Creates a Guardian Shield around the user, giving a 30% chance for all allies within radius 4 to take zero damage from incoming attacks for 9 seconds. 90 second cooldown.
          Passive Effect: Reduces all damage taken by 10%.
        A cheap rip-off of Protoss Guardian Shield technology, this Terran equivalent is surprisingly powerful. It’s quickly seeing its way into the front lines, although some pessimists doubt the effectiveness of the enormous margin for failure.

      R.U.N. Leg Enhancements
      RETICULATED UNILATERAL NINJA-EMULATING LEG ENHANCEMENTS
            10 Gold, plus Grimy Object
          Active Effect: Increases the movement speed of the user by 3.0 for 5 seconds. 60 second cooldown.
          Passive Effect: Increases movement speed by 5%.
        Popular conspiracy theorist culture dictates that this must have been the avenue of speed achieved by Forrest Gump. While common sense would dictate that this is complete bullshit, it’s impossible to deny the effectiveness of these leg enhancements.





CHANGELOG
Spoiler: show
7:12pm 12/15/2012
Changed the acronym for F.R.E.E.Z.E. Ray to more efficiently fuck with your minds.

8:16pm 12/15/2012
Further changed that shit to fuck with your mind.

9:03pm 12/15/2012
Changed around order of research for weapons, changed costs.

1:00pm 12/16/2012
Changed how much of an effect the N.E.R.F.M.E. Walls receive.

8:39pm 12/16/2012
Added diminishing returns to the F.R.E.E.Z.E. Ray's effect.
Made Legendary Items primarily personal-use items.
Added active abilities to the Legendary Items.
Added non-Feat items to the Material Market.

2:10pm 12/17/2012
Changed the effects of Power.

3:46am 12/18/2012
It's snowing outside.
Decreased the cooldown of Q.Q.M.O.A.R. Teleporter Mark II to 45, from 60.

2:12am 12/19/2012
Added multiple new non-Feat items.

1:57pm 12/19/2012
Added Toy market.
Moved non-Feat items to Toy Market.
Added new non-Feat items.

6:35am 12/26/2012
Fixed a minor sentence structure error.

12:23pm 1/7/2013
Added the "L" in the S.H.I.E.L.D. Device.
Added "Yay or Nay?" Poll.

1:56pm 2/8/2013
Added [REQ] Tag
Last edited by Tehr on Fri Feb 08, 2013 9:56 pm, edited 15 times in total.
Spoiler: show
Image

Spoiler: show
ImageImageImageImageImageImageImage

Spoiler: show
Image

Spoiler: show
Image
User avatar
Tehr
Demonicus
 
Posts: 6538
Joined: Sun Feb 12, 2012 1:00 am
Location: Somewhere Tehrific
Battle.Net: Tehr.301, Tehr#1477

Re: New Builder: Quartermaster

Postby Tehr » Sun Dec 16, 2012 1:32 am

A wild "Awesome Suggestion" appeared.

Tehr, I choose you!

Awesome Suggestion uses 'No Responses'

It was super effective!

Tehr used Bump.
Spoiler: show
Image

Spoiler: show
ImageImageImageImageImageImageImage

Spoiler: show
Image

Spoiler: show
Image
User avatar
Tehr
Demonicus
 
Posts: 6538
Joined: Sun Feb 12, 2012 1:00 am
Location: Somewhere Tehrific
Battle.Net: Tehr.301, Tehr#1477

Re: New Builder: Quartermaster

Postby Vallvaka » Sun Dec 16, 2012 1:36 am

Bump implies that it got buried. Which it didn't.

Because of that I won't read it
Vallvaka
 

Re: New Builder: Quartermaster

Postby Nightblade » Sun Dec 16, 2012 1:38 am

Annoying bump appears,
Nightblade fuck it up!
Bump was ineffective!
Nightblade uses 'hold your fucking horses'
its only been an hour.

How are items used? Are they attached to buildings or units?

The problem with this builder is that it is just too effective in some situations, and worthless in others. You got a Sentry? It's GG.
You have an army builder or baser instead? Worthless.
User avatar
Nightblade
Gold Mine
 
Posts: 9741
Joined: Tue Jul 05, 2011 8:40 pm
Location: Getting Term's Dank
Battle.Net: Cthulu 940

Re: New Builder: Quartermaster

Postby Tehr » Sun Dec 16, 2012 1:40 am

Nightblade wrote:Annoying bump appears,
Nightblade fuck it up!
Bump was ineffective!
Nightblade uses 'hold your fucking horses'
its only been an hour.

How are items used? Are they attached to buildings or units?

The problem with this builder is that it is just too effective in some situations, and worthless in others. You got a Sentry? It's GG.
You have an army builder or baser instead? Worthless.


Items are placed within receptacles which can be purchased for 1000 Wood each. They globally affect all units controlled by the owner of each receptacle. I personally believe that it's INCREDIBLY useful for an Army Builder or Baser. In fact, it's rather equally useful for any Builder.

EDIT: The Quartermaster's main sink for Wood and Gold is actually to buy items for other players, thereby increasing their effectiveness. It is much more effective for the Quartermaster to buy items for other players than to buy items for himself, since he receives the same effect of each buff given to an ally. As such, the Quartermaster can sink 30 Gold to increase the global damage done by a Baser's towers by 15%, or increase the health of all of a Sentry's walls by 150. I balanced the values as well as I could, although some may need slight changes.
Spoiler: show
Image

Spoiler: show
ImageImageImageImageImageImageImage

Spoiler: show
Image

Spoiler: show
Image
User avatar
Tehr
Demonicus
 
Posts: 6538
Joined: Sun Feb 12, 2012 1:00 am
Location: Somewhere Tehrific
Battle.Net: Tehr.301, Tehr#1477

Re: New Builder: Quartermaster

Postby lalib » Sun Dec 16, 2012 1:49 am

Tehr wrote:F.R.E.E.Z.E. Ray
FREEZING and RECIPROCATING ENERGETIC EXOSKELETAL ZEAL EMULATOR RAY


wut
lalib
Mule
 
Posts: 48
Joined: Wed Nov 14, 2012 9:41 pm
Battle.Net: lalib.997

Re: New Builder: Quartermaster

Postby Tehr » Sun Dec 16, 2012 1:57 am

Common words like "the," "and," and "or," are not included in acronyms. But I pretty much made up the acronym and then came up with random words to make it work.
Spoiler: show
Image

Spoiler: show
ImageImageImageImageImageImageImage

Spoiler: show
Image

Spoiler: show
Image
User avatar
Tehr
Demonicus
 
Posts: 6538
Joined: Sun Feb 12, 2012 1:00 am
Location: Somewhere Tehrific
Battle.Net: Tehr.301, Tehr#1477

Re: New Builder: Quartermaster

Postby Vallvaka » Sun Dec 16, 2012 2:03 am

Freon Ray Encumberance Emulation Zap Emitter

There it actually makes sense
Vallvaka
 

Re: New Builder: Quartermaster

Postby Tehr » Sun Dec 16, 2012 2:05 am

Don't want it to say "ray" twice :(
Spoiler: show
Image

Spoiler: show
ImageImageImageImageImageImageImage

Spoiler: show
Image

Spoiler: show
Image
User avatar
Tehr
Demonicus
 
Posts: 6538
Joined: Sun Feb 12, 2012 1:00 am
Location: Somewhere Tehrific
Battle.Net: Tehr.301, Tehr#1477

Re: New Builder: Quartermaster

Postby Masterluigi452 » Sun Dec 16, 2012 2:09 am

Nice word plays. I will give you that.
User avatar
Masterluigi452
Brony Overlord
 
Posts: 3479
Joined: Fri Apr 15, 2011 4:36 pm
Location: Ponyapolis
Battle.Net: MasterL#1505

Next

Return to Builders

cron