So to specify, this builder doesn't have "workers" in the normal sense of the word. It has units which can harvest, serve as army units, and serve as towers/walls. To be a successful Geomancer, you need to balance your wood production/consumption VERY carefully, because instead of having 1 worker = 5/6 towers (Zergling, Zealot, Marine), 1 worker = 1 tower. That means you have to have a base just strong enough to fend off a Titan, and have the rest of your units wooding constantly to be able to keep up with the death of your wall units.
Here's an example. Think of a Zealot. You have your 25 workers (150 in the Geomancer's case). To make a cannon, you have to move your worker to where you want that cannon, then click a morph button. The worker becomes a T1 cannon. You can also move two workers next to each other, then combine them together to form a slightly more powerful worker that harvests just as fast as the previous two workers combined. You can convert that worker into a tower if you wish, or use him to harvest (use up less trees), or you can stick him in the lane to snipe a titan. Or you can morph two more workers into that second level worker, then combine the two 2nd level workers into a third level worker, which woods just as fast as the two 2nd level workers combined, or the four 1st level workers that made the level 2 worker.
Arawn wrote:Good concept, has definite promise, and I think you should work on it some more and smooth out some of the details. Damage vs. X is an intriguing design, it's definitely new.
Tehr makes me all hot and bothered
I'm hoping that at least the beginning upgrades will be somewhat cheap, as there are 8 tiers, vs the 3/4 we have in Live.
First three will be wood-only, fourth will require gold building(and will be equal with Transcendental, but require 4x more supply per tower), (Subject to change. Check the unit cost in the OP for real costs) fifth will require gold, sixth will require more gold, seventh will require second gold building, eighth will require second gold building (it's like a super-TH, pretty much. If you don't have a base and don't want to set one up (or if it's about to break) you can just convert them all to unit form and upgrade into maximum.)
What will distinguish the units from the towers?
I'm thinking that they will either be different unit models or they will be different colors and different sizes of the same model, with different projectile models.
Will you be able to morph fire to grass to water or some such?
You can only morph into specific towers, and only up/downgrade. You cannot morph a T2 tower into another T2 tower, although you can morph a T2 tower into two T1 units, then morph them into a different T2 tower (assuming you had the required workers)
You mentioned a 144 supply harvester, wut? That seems like a lot of supply, which I could understand if the Geomancer is just sitting in a base not doing anything, but that's no fun... Then it couldn't have an army, nor could it have towers.
Read below. Harvester = Unit = Tower
How much supply would each tower use? Would upgraded ones be the same supply? Vindicator/Prophet use more?
Supply is indicated to the right of the tower/unit names. The maximum unit, the Prophet, is not only a tower but a unit (TH-style) as well, in addition to being able to harvest.
Will there be melee and ranged units or just one or the other?
To be determined, but I MIGHT add a rather random spread across each tier. One will be long-range, one will be faster AS, one will be high damage, etc etc. Not sure if that's what I want, however. I am currently planning on having them all vary on their range.
Will, say, Grass units be tanky, fire units dpsy, and water units healy?
As of now, the different tower types does nothing more than increase its damage versus a specific unit type. Some units/towers (such as Granite) will have much higher health than their equi-tier counterparts, and would thus serve as tanks. I don't want any healing abilities for any of the basic towers/units/workers, although I may add a minor AoE healing ability to the Guardian
:-b Also, what are his escape abilities?
So far, I haven't really thought of any escape abilities, but I was considering having the Geomancer "sacrifice" a basic T1 acolyte for temporary invulnerability, increased MS, AoE slow debuff, or any other of a number of escape abilities.
Will the towers and units be the same supply?
Units and Towers are the exact same thing. Imagine that they're all new versions of spore crawlers or spine crawlers. They can be uprooted and act as an army unit, or they can become towers and be stationary, but gain an increase to damage/attack speed.
Just a few of my thoughts.