SC2 Island Defense

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Spectre tips and tricks

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Spectre tips and tricks

Postby arnetheron » Sat Jan 29, 2011 3:43 pm

this replay will show you the basic spectre gameplay,
below ill list your upgrade order and a few tips as well as costs
ok so to be an effective support spectre you need atleast A 25G kickstart
spectre bases are non effective above titan level 4 so dont do em then.
your basic upgrade order will be phase 2 ops recon equip hercules,star light engines phase 3 and arc,i tend to put arc first depending on how far away gold is so i can get out some additional upgrades.
use your cargos to block paths when you run from the titan.
if you have the money on the ledge where i put war pigs a viable replacement is a spartan with 2 spectre towerrs on the side of the ledge behind it

you want 2-3 vultures for effictively fast spider mine laying though 2 will usually do i like to pump out a third
use war pigs to kill nydus worms and infested terrans.
if titan is chasing you,nade him straight away before he gets close and even block with cargo's.
never travel in the open without atleast 5 cargos if you can afford it.
unless its archon or infestor,if you have afew cargo's go ahead and be greedy just make sure you have nade up,remember spectre is very gold intensive late-mid game if your making things like spartans.

dont get upgrades you wont use,for example the vulture speed,unless your chasing down minis your not going to need it,save your gold for something else

war pig range up,this is subjective as it lowers your overall damage,you have to ask yourself whether you need the extra range and what your using your war pigs for,the armor pierce does help mitigate the damage loss however.
alright and that concludes this early spectre gameplay guide ill add more as questions are asked :P,-Orionova(spectre-player)
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Re: Spectre tips and tricks

Postby Brandtheone » Sat Jan 29, 2011 4:15 pm

the SS baseworks :( , you just gotta learn how to play it right ;)
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Re: Spectre tips and tricks

Postby arnetheron » Sat Jan 29, 2011 7:42 pm

a good titan will rip through it fast at level 5 or above. granted this is if you just have the towers,not factoring spier mines then its different cause spider mines do epic dps
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Re: Spectre tips and tricks

Postby Michalk » Sat Jan 29, 2011 9:08 pm

arnetheron wrote:spider mines do epic dps

Agreed.
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Re: Spectre tips and tricks

Postby Redzjeff » Mon Jan 31, 2011 9:15 am

never travel in the open without atleast 5 cargos if you can afford it.

the only exception is the new demonicus that would be more than happy to pulse u to death, oh and the truck marine combo is also a good strategy to play with as spectre
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Re: Spectre tips and tricks

Postby Antinoobian » Mon Jan 31, 2011 1:41 pm

Truck marines are good to use if, and only if, you don't mind using ridiculously cheesy tactics.
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Re: Spectre tips and tricks

Postby Brandtheone » Fri Feb 04, 2011 4:24 am

arnetheron wrote:a good titan will rip through it fast at level 5 or above. granted this is if you just have the towers,not factoring spier mines then its different cause spider mines do epic dps

A good spectre player can rape lvl 5+ titans/minis with strategy, involving intense micro and skill ;)
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Re: Spectre tips and tricks

Postby alexsoxfan01 » Fri Feb 04, 2011 4:53 am

hardly call building 30 trucks and sending a mix of units (primarily marines) to trap a titan/minion strategy.
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Re: Spectre tips and tricks

Postby MasterNerd » Sat Feb 12, 2011 6:00 pm

if only they had walls.... :roll:
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Re: Spectre tips and tricks

Postby GalacticVoid » Sun Feb 13, 2011 5:59 am

MasterNerd wrote:if only they had walls.... :roll:


Now where have I seen that before...? :lol:
Are you searching to know everything there is to ID?
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